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Home | Research | Research Programs | Computational Video |
Computational VideoReal-Time Video-Based Augmented Reality
In augmented reality (AR), users wear specialized glasses or look through a modified viewing screen to see the real world, as well as augmentations in the virtual world. AR differs from virtual reality because users can interact with the physical world while still seeing the virtual augmentations. The most commonly used form of AR is the "Heads Up Display" in some aircraft that allows pilots to see the ground below them in addition to superimposed virtual targets. A basic challenge in AR is to track a user's viewpoint in real-time, which is normally done using a video camera. The most successful method of tracking is to use a predefined 2D pattern, relative to which virtual objects are drawn. The goal of the Real-Time Video-Based Augmented Reality project is to improve the tracking technology of such patterns. Already research results have led to some improvements in:
Ultimately, researchers hope to track the camera path in real-time in an unstructured environment, which can be used in both augmented reality and model building applications. Research ContactDr. Gerhard Roth Business ContactDr. George Forester |
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