Public Works and Government Services CanadaCanada wordmark
Skip navigation links
 Français Contact Us Help Search Canada Site
PWGSC Home About PWGSC Services Canadians Businesses
Compensation Sector
 What's New  Site Map  Home
  Compensation
Sector Web Site
  Compensation
Training
   
 
   
 
   
 
   
 
   
 
   
 
   
  Registration and Cancellation Policy
   
 
   
 
   
 
   
  Training Tools
   
 
   
 
   
 

 

Approaches

Training is a planned learning activity that makes a measurable contribution to the job competency and stability of employees in an organization. Training may take place in a classroom or on-the-job, with or without the assistance of a computer. Each training activity has a training objective, that is a statement describing the performance or the behaviour the learner will be able to demonstrate after the training. In order to measure the achievement of the training objective, an evaluation of learning will be completed by the learner at the end of each course. After the course, the result of the evaluation of learning will be sent to the learner and to the supervisor. This feedback should be used for the on-the-job portion of your training plan.

Click on the links below to get more information on the different training approaches.

 

Self-paced Learning

Self-paced learning can take a variety of forms. The simplest form is paper-based and requires the learner to read through some material, answer questions and score his own results. In some cases, the scores determine what the learner will study next. Each learner proceeds at his own speed. Learners can even be directed to additional instructions or opportunities to practice if they score poorly on the evaluation of learning.

Self-paced learning is used for the following reasons:

  • content is suitable for paper-based presentation;
  • difficulty in finding sufficient learners at a given time to offer a classroom course;
  • learners are geographically dispersed;
  • training would place too high a demand on instructor resources; and
  • many learners must be trained simultaneously.

Back to top

On-line Training

On-line training is an electronic interactive form of self-paced learning. It requires the availability of computers and of the Internet. On-line training is responsive to the learner's input. It provides feedback when the learner answers a question or makes a choice in a simulation. It can direct learners through the contents according to their success on the exercises and case studies. Recording the testing results is one of the features of on-line training.

On-line training is used for the following reasons:

  • all of the self-paced learning considerations are met;
  • access to computers and to the Internet is available;
  • learners have some basic Internet skills;
  • more interaction is required than in a paper-based self-paced learning environment;
  • learners need to be directed through the training materials carefully; and
  • progress needs to be monitored automatically.

Back to top

On-the-job Training

As the name implies, on-the-job training takes place at the workplace where learners must perform the tasks. A supervisor or coach delivers and evaluates the training. Although the training may not be tightly scheduled (it might be dependent upon the types of situations that arise spontaneously), the scope will be defined and the coach or supervisor will be responsible for monitoring progress and determining when mastery has occurred.

On-the-job training is used for the following reasons:

  • the skill is too complex to be taught in the classroom, needs to be broken down, and must be learned gradually;
  • the essential components of the situation cannot all be replicated with the other training approaches;
  • the speed at which the learners become skillful will vary widely;
  • the individuals will need this training at different times and it would be difficult to arrange class schedules.

Back to top

Classroom Training

Classroom training is the most familiar training delivery mechanism. It should be used when there are a number of learners all requiring the same training at the same time, when the learners can profit from getting together with peers and sharing experiences, and when the course developer wants learners to have the opportunity to hear and experience other points of view.

There is wide variety of classroom training techniques. Below, you will find the ones that are the most commonly used by the regional training centres as well as the definition for each technique :

  • Lectures
  • Discussions
  • Exercises
  • Quizzes
  • Games
  • Role Plays
  • Simulations
  • Case Studies

Here is the definition of each classroom training technique:

Lectures

A lecture is a prepared oral delivery of a topic by an expert. Lectures are used if there is a great deal of straightforward content to be passed on to the learners. The instructor may use overheads and flip charts to provide visual aid.

Discussions

Discussions allow learners to participate more actively. These can involve the whole class or small groups. Discussions can be highly structured as in a debate or unstructured as in a brainstorming session. Getting learners involved (thinking, processing, speaking) increases the understanding and retention.

Discussions are also very valuable if you are trying to change opinions or attitudes. Many viewpoints can be brought up through discussions and learners are less likely to think there is only one right way to do things.

Exercises

Exercises are used in lessons to keep the learners actively involved in the learning process and to give both the learner and the instructor an opportunity to confirm understanding. The exercises could be completed individually or in small groups. The emphasis is on involving learners.

Quizzes

Quizzes can be used to confirm understanding as well as to provide an opportunity to get the learners involved. The questions can be simple true/false, multiple choice, matching, sequencing, fill in the blanks, short answer, and essay style.

Games

Games are used to involve learners in an activity designed to motivate participation, to liven up a potentially dull topic, or even to raise the energy level (for instance, right after lunch). Rather than sit and listen to a recitation of all the important rules, most learners respond well to the challenges inherent in games. Solving a crossword is more interesting than filling in the blanks if the module has already had several such exercises. Playing Scrabble helps the participants to learn the spelling of new vocabulary. Board games similar to Trivial Pursuit can promote the learning of details. A good training design includes variety and games offer the potential for great variety.

Role Plays

Role plays are similar to discussions as learners participate verbally. However, during role plays, the learners are given the description of the situation and are asked to assume the role of one of the characters. Role plays are very effective if learners need to practice interactions with clients, peers, and supervisors.

Simulations

Simulations allow the learners to apply their new skills and knowledge to a relatively accurate duplication of the real job situation. This is useful if the tasks are critical and extensive practice is required before the skill can be mastered.

Case Studies

Rather than just answering a serie of short questions, case studies tend to require learners to consolidate and to apply the skills and the knowledge being taught. Case studies are also usually as realistic as possible in order to replicate real work environment situations.

Back to top